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TechKnights

Scientia in muneris justicia

Knowledge in the service of Justice


TechKnight Power Sets

See also TK Power Pools

Note: The matrix has not yet been updated, but Traps/AR Defenders are certainly allowed.

Priority Archetype
Preferred
  • Blaster
    • Assault Rifle / Devices
  • Preferred

    These powers are preferred for TK builds, and are allowable at any time. There is only one Power Set in this group: Blaster, Assault Rifle / Devices.

  • One Allowance

    These power set combinations contain one (1) "Allowed" (but not Preferred) Archetype or Power Set. TKs taking one of these combinations should take only those Pool powers on the Preferred list.

  • Two Allowances

    These power set combinations contain two (2) "Allowed" (but not Preferred) Archetypes or Power Sets. Prospective members that feel they have a compelling reason to play one of these power sets should contact the TechKnight leadership with their proposal. TKs taking one of these combinations should take only those Pool powers on the Preferred list.

  • Three Allowances

    These power set combinations contain three (3) "Allowed" (but not Preferred) Archetypes or Power Sets. Prospective members that feel they have a very compelling reason to play one of these power sets should contact the TechKnight leadership with their proposal. TKs taking one of these combinations should take only those Pool powers on the Preferred list.

  • Prohibited

    These powers, effects, or "emotes" do not fit with the theme of the group and are not allowed.

One Allowance
  • Blaster
    • Electrical Blast / Devices
    • Energy Blast / Devices
  • Controller
    • Gravity Control / Force Field
    • Gravity Control / Sonic Resonance
    • Gravity Control / Radiation Emission
  • Defender
    • Force Field / Radiation Blast
    • Radiation Emission / Radiation Blast
    • Sonic Resonance / Radiation Blast
  • Tanker
    • Invulnerability / Super Strength
Two Allowances
  • Controller
    • Gravity Control / Kinetics
  • Defender
    • Force Field / Electrical Blast
    • Force Field / Energy Blast
    • Kinetics / Radiation Blast
    • Radiation Emission / Electrical Blast
    • Radiation Emission / Energy Blast
    • Sonic Resonance / Electrical Blast
    • Sonic Resonance / Energy Blast
  • Tanker
    • Invulnerability / Energy Melee
Three Allowances
  • Defender
    • Kinetics / Electrical Blast
    • Kinetics / Energy Blast
  • Scrapper
    • Martial Arts / Invulnerability
    • Martial Arts / Super Reflexes

Same List, By Archetype

Archetype List
Blaster
  • Preferred
    • Assault Rifle / Devices
  • One Allowance
    • Electrical Blast / Devices
    • Energy Blast / Devices
Controller
  • Preferred
    • None
  • One Allowance
    • Gravity Control / Force Field
    • Gravity Control / Radiation Emission
    • Gravity Control / Sonic Resonance
  • Two Allowances
    • Gravity Control / Kinetics
Defender
  • Preferred
    • None
  • One Allowance
    • Force Field / Radiation Blast
    • Radiation Emission / Radiation Blast
    • Sonic Resonance / Radiation Blast
  • Two Allowances
    • Force Field / Electrical Blast
    • Force Field / Energy Blast
    • Kinetics / Radiation Blast
    • Radiation Emission / Electrical Blast
    • Radiation Emission / Energy Blast
    • Sonic Resonance / Electrical Blast
    • Sonic Resonance / Energy Blast
  • Three Allowances
    • Kinetics / Electrical Blast
    • Kinetics / Energy Blast
Scrapper
  • Preferred
    • None
  • One Allowances
    • None
  • Two Allowances
    • None
  • Three Allowances
    • Martial Arts / Invulnerabitdty
    • Martial Arts / Super Reflexes
Tanker
  • Preferred
    • None
  • One Allowance
    • Invulnerability / Super Strength
  • Two Allowances
    • Invulnerability / Energy Melee

Complete List, By Archetype

Blaster Primary Secondary
  • Preferred
    • Assault Rifle
  • Allowed
    • Electrical Blast
    • Energy Blast
  • Prohibited
    • Archery
    • Fire Blast
    • Ice Blast
    • Sonic Attack
  • Preferred
    • Devices
  • Allowed
    • None
  • Prohibited
    • Electricity Manipulation
    • Energy Manipulation
    • Fire Manipulation
    • Ice Manipulation
Controller Primary Secondary
  • Preferred
    • Gravity Control
  • Prohibited
    • Earth Control
    • Fire Control
    • Ice Control
    • Illusion Control
    • Mind Control
  • Preferred
    • Force Field
    • Radiation Emission
    • Sonic Resonance
  • Allowed
    • Kinetics
  • Prohibited
    • Empathy
    • Sonic Resonance
    • Storm Summoning
    • Trick Arrow
Defender Primary Secondary
  • Preferred
    • (See Controller Secondary)
  • Allowed
    • (See Controller Secondary)
  • Prohibited
    • Dark Miasma
  • Preferred
    • Radiation Blast
  • Allowed
    • Electrical Blast
    • Energy Blast
  • Prohibited
    • Archery
    • Dark Blast
    • Psychic Blast
    • Sonic Attack
Scrapper Primary Secondary
  • Preferred
    • None
  • Allowed
    • Martial Arts
  • Prohibited
    • Broad Sword
    • Claws
    • Dark Melee
    • Katana
    • Spines
  • Prohibited
    • None
  • Allowed
    • Invulnerability
    • Super Reflexes
  • Prohibited
    • Dark Armor
    • Regeneration
Tanker Primary Secondary
  • Preferred
    • Invulnerability
  • Allowed
    • None
  • Prohibited
    • Fiery Aura
    • Ice Armor
    • Stone Armor
  • Preferred
    • Super Strength
  • Allowed
    • Energy Melee
  • Prohibited
    • Fiery Melee
    • Battle Axe, War Mace
    • Ice Melee, Stone Melee


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