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TechKnight Power Pools
See also TK Power Sets
The most typical power pools for a TK build are:
- Fitness. (Swift or Hurdle, Health, Stamina)
(Free now! Three more powers! Woo hoo!)
- Flight. (Hover, Fly)
- Leadership. (Maneuvers, Tactics, Assault)
Priority |
Pool |
Preferred |
- Flight
- Hover
- Air Superiority
- Fly
- Group Fly
- Leadership
- Maneuvers
- Assault
- Tactics
- Vengeance
- Medicine
- Aid Other
- Stimulant
- Aid Self
- Resuscitate
|
Allowed |
- Concealment
- Fighting
- Fitness
- Leaping
- Presence
- Teleportation
|
Prohibited |
|
- Preferred
These powers are preferred for TK
builds, and can be part of any TK build.
- Allowed
These power pools may be allowed,
but are not preferred. Note that
characters with more than one "allowance"
may be asked to revise their build plan.
- Prohibited
These powers, effects, or "emotes"
do not fit with the theme of the group
and are not allowed.
Ancillary (Epic) Power Pools
The only Ancillary Power Pool allowed for:
- Blasters is Munitions Mastery
- Controllers is Primal Forces Mastery
- Defenders is Power Mastery
- Scrappers is Weapon Mastery
- Tankers is Energy Mastery
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