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TechKnights

Scientia in muneris justicia

Knowledge in the service of Justice


TechKnight Power Pools

See also TK Power Sets

The most typical power pools for a TK build are:

  • Fitness. (Swift or Hurdle, Health, Stamina)
    (Free now! Three more powers! Woo hoo!)
  • Flight. (Hover, Fly)
  • Leadership. (Maneuvers, Tactics, Assault)
Priority Pool
Preferred
  • Flight
    • Hover
    • Air Superiority
    • Fly
    • Group Fly
  • Leadership
    • Maneuvers
    • Assault
    • Tactics
    • Vengeance
  • Medicine
    • Aid Other
    • Stimulant
    • Aid Self
    • Resuscitate
Allowed
  • Concealment
  • Fighting
  • Fitness
  • Leaping
  • Presence
  • Teleportation
Prohibited
  • Speed
  • Preferred

    These powers are preferred for TK builds, and can be part of any TK build.

  • Allowed

    These power pools may be allowed, but are not preferred. Note that characters with more than one "allowance" may be asked to revise their build plan.

  • Prohibited

    These powers, effects, or "emotes" do not fit with the theme of the group and are not allowed.

Ancillary (Epic) Power Pools

The only Ancillary Power Pool allowed for:

  • Blasters is Munitions Mastery
  • Controllers is Primal Forces Mastery
  • Defenders is Power Mastery
  • Scrappers is Weapon Mastery
  • Tankers is Energy Mastery


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